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NET Core app development App Service ASP.NET ASP.NET Core Azure Blazor c# cloud Code First Migrations conference connection strings Construct 2 Database DirectX ef core Entity Framework game development HTML HTML5 indie games JavaScript Kinect Learn Linux microsoft Mobile Services Q&A Razor Pages software architecture Unity Universal Apps uwp video Visual Studio web.config web apps web development Windows Windows8 windows 10 Windows Phone Xbox Xbox One Recent Posts Post navigation ← Publish a Windows 10 Game with Construct 2 Microsoft Cloud Tour 2015 – DC Metro → This entry was posted in Game Development, Learn, Visual Studio, Windows and tagged game development, unity 5, Visual Studio, windows 10 on Septemby Shahed C.
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Please consult a lawyer for any legal questions/concerns. Needless to say, I am not a lawyer, and cannot provide legal advice. * Check tax declaration requirements too. Depending on the country and the game’s contents, additional documents may be required (eg rating). * Check the requirements for each country where the game is release. * If your game needs to go on-line, not only the “Internet (Client)” capability needs to be checked, but also you need to have a web-site with your own “terms and conditions”, as the standard agreement in the Windows store does not cover on-line experience. * uncheck the “Internet (Client)” capability if the game does not need to connect to the internet. * You have 1 year after reserving your game name. * Although the game asset’s logos and other store images can be “png” format, it is recommended to use “jpeg” instead, because “png” usually go beyond the size limit when working with the large store assets.
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Create a package for “side-load”, and test in as many devices as you can before submitting to the store. * There is no hurry to upload packages to the store. The “Debug” version always fails to install in other computers due to the absence of the “Debug” version of certain run-time libraries. It has been rather… buggy ever since Windows 8 was released, and it could throw a false “Fail” * Always make sure you are using the latest WACK. Upon sharing this with the developer community, I got some useful feedback from indie dev Tarh Ik, so I have copied/pasted his words below:Īwesome manual!!! Everybody should see this video. Publish a Windows 10 Game with Unity from Shahed Chowdhuri
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